Undertakings of a Hazardous Nature
Halgrim the Red
Goliath barbarian with a red-painted face who takes pride in charging into battle first
====== Created Using Wizards of the Coast D&D Character Builder ======
Halgrim the Red, level 3
Build: Rageblood Barbarian
Feral Might: Rageblood Vigor
Background: Occupation – Executioner (+2 to Intimidate)
FINAL ABILITY SCORES
Str 18, Con 18, Dex 12, Int 8, Wis 10, Cha 12.
STARTING ABILITY SCORES
Str 16, Con 16, Dex 12, Int 8, Wis 10, Cha 12.
AC: 17 Fort: 18 Reflex: 14 Will: 14
HP: 45 Surges: 12 Surge Value: 11
Endurance +9, Intimidate +9, Athletics +11
Acrobatics +1, Arcana, Bluff +2, Diplomacy +2, Dungeoneering +1, Heal +1, History, Insight +1, Nature +3, Perception +1, Religion, Stealth +1, Streetwise +2, Thievery +1
Level 1: Weapon Proficiency (Execution axe)
Level 2: Weapon Expertise (Axe)
Barbarian at-will 1: Howling Strike
Barbarian at-will 1: Pressing Strike
Barbarian encounter 1: Avalanche Strike
Barbarian daily 1: Bloodhunt Rage
Barbarian utility 2: Combat Sprint
Barbarian encounter 3: Blade Sweep
Climber’s Kit, Adventurer’s Kit, Frost Fury Waraxe Execution axe +1, Badge of the Berserker +1, Bestial Hide Armor +1, Giantkind Gloves (heroic tier), Everburning Torch, Crowbar, Horn
Halgrim is a goliath barbarian. His people are known for their exceptional height and strength, but he as tall and strong as they come. He stands over seven feet tall and weighs nearly 300 pounds. Even among his own kind, he is praised for his strength and ability. He’s fairly handsome, with short, reddish-brown hair and a youthful smile, though somewhat quiet and single-minded. Though he used to throw his size and strength around to get his way, he has since matured and tempered himself.
His tribe originally lived in the Dawnforge Mountains, but migrated into the Winterbole Forest as they increasingly traded with both the people of Nenlast and the Tigerfang clan. During one of his trips into Nenlast, he was spotted by the town sheriff and recruited into a job as an executioner. Everything was looking up until a group of thugs murdered (and etc.) a kinsman’s mate. The men were caught shortly thereafter and brought to trial. Halgrim swore an oath at the pyre ceremony to avenge her, and returned to town to prepare for their execution.
The pardon came quick, after a generous donation to the town from the thugs’ employer – a merchant family based in Fallcrest (DM’s discretion), who was in town with the ruffians on business. The town sheriff was sharp enough to know what would happen next, so he baited Halgrim into a trap to keep him from killing the merchant and his cronies. After imprisoning him in the town’s only cell, he confessed the council had pardoned the men and that he was holding him until after the merchant had left, for his own good.
If the council wouldn’t hand those responsible over to him for justice, then he’d just have to track them down himself. After he was released the next morning, he decked the guard that had imprisoned him and quit his executioner’s post. He informed his tribe that the murderers had been released, and that he intended to make good on his oath. His elders called to the spirits to bless his journey, and he was gifted with an iron talisman and clan armor to remind him of his duty and help him fulfill it.
On his journey back into town, he ritually marked his face with rust-colored paint. The villagers, who he had become quite friendly with during his time in the town, barely recognized him. In the span of a morning, the townspeople had started calling him “the Red”. He spared no pain or threat finding out exactly where the merchants were headed next and was on the road by mid-afternoon, heading directly overland on foot to wait for them in Thorton’s Mill.