Maleficence

A revenant assassin serving as an ambassador to nations abroad.

Description:

====== Created Using Wizards of the Coast D&D Character Builder ======
Maleficence, level 3
Revenant, Assassin
Build: Night Stalker Assassin
Guild Training: Night Stalker
Choose your Race in Life: Half-Elf
Background: Occupation – Infiltrator (+2 to Stealth)

FINAL ABILITY SCORES
Str 10, Con 13, Dex 20, Int 8, Wis 10, Cha 14.

STARTING ABILITY SCORES
Str 10, Con 11, Dex 18, Int 8, Wis 10, Cha 14.

AC: 19 Fort: 14 Reflex: 17 Will: 15
HP: 31 Surges: 7 Surge Value: 7

TRAINED SKILLS
Stealth +13, Bluff +8, Streetwise +8, Perception +6, Acrobatics +12

UNTRAINED SKILLS
Arcana, Diplomacy +3, Dungeoneering +1, Endurance +4, Heal +1, History, Insight +1, Intimidate +5, Nature +1, Religion, Thievery +6, Athletics +1

FEATS
Level 1: Grave Dust Assassin
Level 2: Assassin’s Escape

POWERS
Assassin at-will 1: Shadow Storm
Assassin at-will 1: Leaping Shade
Assassin encounter 1: Gloom Thief
Assassin daily 1: Targeted for Death
Assassin utility 2: Cloak of Shades
Assassin encounter 3: Inescapable Shadow

ITEMS
Bloodcut Leather Armor +1, Subtle Longsword +1, Augmenting Whetstone (level 6), Acrobat Boots (heroic tier), Amulet of Protection +1, Adventurer’s Kit, Disguise Kit, Footpads, Thieves’ Tools, Eyesting (level 4)

Bio:

Maleficence

Undertakings of a Hazardous Nature punkinbear